Fantastic Stochastic inspiration engine

4/26/24 4:01:31 AM
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Board & Card Game
Videogame
Theme
Mechanic
Genre
Sport
Anything
Everything
Character
Language
Archetype
Species
Weapon
Equipment
Vehicle
Purpose
Movement
Tactical
Warship
World
Star
Planet
Landmass
Water Body
Ecology
Exotic Site
Clear Results
Print Favorites
Quantity
5

Anything Random selection from all available data

Traditional Games Cards, boardgames, dice games

Time commitment:
Components
Core mechanic:
Players control:
Game type:
Setting:
Theme:

Digital Videogame ideas

Features
Players control:
Game type:
Setting:
Theme:

Characters Concepts


Description

Origins

Citizenship

Unique Posession

Language Mimics linguistic properties of real languages

Names
Sentences
Paragraphs

Archetypes Short character summary


Any
|
Heroic
Magic
Melee
Ranged
Savage
|
Political
|
Professional
Technology
Engineer
|
Scientist
Medical

Species Characteristics of aliens and creatures

Weapons Magic, high-tech and archaic personal weapons

Any
|
Magic
Technology
Non-energy
Aesthetic

Any
|
Melee
Primitive Ranged
Modern Ranged
Magic
Siege

Interesting Equipment Iconic items for characters, e.g., Dr. Who's sonic screwdriver

Vehicles Assorted distinctive vehicles

Movement:
Distinctive characteristic:
Material:
Technology level:
Size:
Offenses:
Defenses:
Armor:
Power source:
Maximum range:
Maximum speed:
Cargo capacity:

Vehicles Defined by their purpose, e.g., Cargo transport, Construction

Vehicles Defined by how they move


Any
|
Land
Sea
Air
Space

Vehicles Tactical combat, e.g., tanks, fighters

Movement:
Offenses:
Defenses:
Armor:

Warships Battlships, heavy cruisers, frigates

Movement:
Characteristic:
Material:
Primary Offenses:
Primary Defenses:
Armor:
Power source:
Maximum range:

Worlds Planet, star, landmass, waterbody, climate, ecology

Stars Real and theoretical

Planets Real and theoretical

Landmass Dominant landmass where game occurs

Waterbody Primary waterbody in the game

Ecology Climate and ecosystem

Exotic Site Physical setting for game, legendary sites to visit

Themes Evocative story ideas

Game Mechanics Mechanics for digital and traditional games

Primary mechanic:
Secondary mechanic:
Movement:
Conflict resolution:
Win condition:
Team setup:
Classic arcade influence:

Genre Story, general gameplay, and an interesting location

Sport Inspired by sports (and maybe a twist)

Everything One of everything